The Enrichment Center Mods ([personal profile] modified_device) wrote2012-04-18 08:10 pm

Apps

Please read the rules regarding character appability.

CONTACT/TEAM PREFERENCES

A comment separate from your app with your name, email, and team preferences. Making it a separate comment lets us keep it screened, thus keeping your team preferences private.

For the time zone field, feel free to make a note if working bizarre hours makes you effectively on a different time zone than stated.

"Team preferences" is a catch-all field for any thoughts you might have regarding your character's placement. For example, you might want a team that will put up with your character's sociopathy, or has a certain "feel" to it, or is friendly to your time zone, or maybe you don't think your character looks good in orange, and so on! This is also the spot to let us know if there are teams you DON'T want to be on. While you're not required to put anything here, don't say you have no preference unless you really, honestly have NOTHING to say on the subject! If you've already apped and realized you'd forgotten something? Make another comment!



THE APP

Character Name: self-explanatory
Canon: If the canon has multiple versions, please be specific.
Reference Link: A wiki link is preferable, but anything that has a summary of the canon works. If there is no picture on your link, please provide a reference picture as well. If there is really nothing to link, write a short (no more than 200 words) description of the canon and character appearance.

Character History: A brief summary of your character's background. Only the highlights, please! This section should not be more than 300 words long.
Personality: Can be longer than the history, if necessary, but again, please try to be succinct.

Writing Sample: For this section, you have two choices:

1. Fill out an IC survey (copypaste below)
2. Write a first or third person sample on the subject of your choice. (~300-500 words)

C&P



THE SURVEY



REAPPS

If you want to pick up a character you dropped, just fill out the following:

Character Name:
IC day they were dropped:
Transfer or desynchronization: Which option you took when you dropped
(If you picked transfer) Reaction to product testing: The product testing area of the lab is somewhat different from the RP area! Details can be worked out with the mods, but in general:
- It's light 24/7
- Subjects live in solitary Relaxation Vaults
- You were testing one specific product (the product will be provided when your app is accepted)
- You probably saw these two bozos running around



Apps are OPEN!
zidane: (You should have more faith in me)

App

[personal profile] zidane 2012-04-28 12:54 am (UTC)(link)
Character Name: Harry Flynn
Canon: Uncharted 2: Among Thieves
Reference Link: Wiki, Visual reference

Character History: Flynn is a professional thief. He's introduced as a longtime friend of Uncharted's protagonist, Nathan Drake. He offers Drake a job to steal an oil lamp which purportedly holds a clue about the fate of Marco Polo's lost fleet. With his partner, Chloe (who is Drake's ex-girlfriend), they promise that they're going to screw over his client. When it comes time to escape the museum, Flynn turns on Drake, using him as a distraction to make a clean getaway. He'd been on his client's side all along: he works for a Serbian warlord named Lazarevic, who's searching for a mythological jewel called the Cintamani stone. Flynn then spends three months getting Lazarevic nowhere in the jungles of Borneo, and is unable to get a clue until Drake sabotages the dig site with help from Chloe. Flynn is not seen again until he runs across Drake and Chloe in the Nepal, where he figures out that Chloe has been working with Drake all along. He covers for her, and takes her to the train that Lazarevic intends to take into Tibet. He angrily confronts Drake on the train, shooting him. Once in Tibet, Lazarevic's patience with Flynn begins to fray. He's forced to work with Drake once again to find the entrance into the city of Shambhala. Once there he deals with Lazarevic for Chloe's life, but she rejects him and takes off with Drake. Flynn helps Lazarevic find what he was looking for, but his payment turns out to be a bullet in the chest and a live grenade, minus the pin. Drake and his friends find him and offer him pity, but Flynn chooses to let the grenade drop instead of finding redemption.

Personality: In a word, Harry Flynn is affable. He's charming, funny, sociable, flirty, and friendly. He's the sort of person who will crack jokes and reminisce about fun old times even when he has a gun to your back. And that's because when it all comes down to it, Flynn can only really rely on his charm to get by. He's cunning, yes, but doesn't have a mind for puzzles, nor is he all that historically literate (which is a problem when you're trying to steal historical artifacts). He is easily bored and somewhat lazy. Given the chance he'll usually let somebody else do the heavy lifting. He is, however, intensely practical and has a fair bit of common sense when it comes to getting a job done--you can count on Flynn to be well-prepared for the task at hand. Flynn always has something to say and is prone to making idle or inane observations to fill up dead air, usually in the form of dumb questions. Despite the fact that he turned on Drake, his loyalties are not actually fickle. He will pick a side and stick with it until its horrible conclusion. When Harry Flynn turns on you, it's because it's part of his game plan. As far as his temper goes, Flynn is prone to violence once provoked, but you really have to get him to escalate into that mindset. It's not his first resort, and seems to be partially influenced by being around Lazarevic. This is not to say that Flynn is a good man, but rather that when he's around bad people, he'll allow his dark side to the surface in order to keep up. And at the end of the day, Flynn is not sorry for anything he's done.

Writing Sample:

01. If given a choice, what would you like to be called?
Just call me Flynn. Most people don't call me 'Harry' until they've bought me a few drinks first.

02. Do you require socks to be part of your uniform?
That depends now, doesn't it? The real question is what kind of shoes are we going to be wearing, and will it get wet? I hate it when my socks get soggy inside my boots and I can't get them dry. My feet get all itchy.

03. Not including mandatory periods of silence, what is the longest you have gone without talking?
I think there was a time when I was casing a museum when I was quiet for something like three hours. Almost drove me mad.

04. Are you plagued by suspicions that other people, including coworkers and relatives, may be doing things behind your back that will hurt you?
I wouldn't say plagued. In my line of work that's more or less a guarantee. That's how the game is played, after all.

05. Other than a large egret, what wild animal would you like to domesticate?
I dunno, they all sound like a lot of work. What doesn't shed and cleans up after itself? Can you train an iguana to use a litterbox?

06. Are you functionally incapacitated by witnessing other people's misery?
I'm not really one of those bleeding-heart types, so no.

07. What is your favorite flatware for, purely as an example, eating cake?
Obviously a fork, right? Unless it's an ice cream cake. In that case I have to go with a spoon.

08. Do you trust yourself?
What kind of question is that? Of course I do. When you get right down to it, that's the only person you can trust.

09. Please list a crime that only you would know that you have committed.
Is this where I tell you about the time I lifted ice cream from the shops when I was a boy? I've got no skeletons in the closet. They're right out in the open, if you know who to ask. Look, when I'm doing crime, it's because I'm getting paid a lot of money to do it. At the very least, I've got a client who knows very well what I've done. Unless it's an extremely easy job, I've probably got a partner, too. Y'know, someone to watch your back, look out for patrols, do the heavy lifting, drive the getaway car, that sort of thing.

10. If you disappeared tomorrow would anyone miss you?
Probably not. But if the stakes are that high, you'd better be offering substantial compensation.