The Enrichment Center Mods (
modified_device) wrote2012-04-25 06:40 pm
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Clones

Due to the high fatality rate of experiments, characters do not physically participate in them. Instead, their clones do. This is to prevent the needless loss of test subjects, as well as to study the psychological effects of having to perish many times without actually achieving the sweet release of death. Fun!
When a clone is killed, characters' units must purchase them a new one. If a team is unable to afford a fresh clone or simply too cheap to do so, the character's personality may be transferred into a robotic receptacle. The character’s consciousness and memories are retained. For them, the period that they spent “dead” feels as though they have been sleeping.
☢ What do the clones look like?
They look like the character! Clones are made in tubes, modeled on (but not necessarily strictly comprised of) the character’s DNA. They are aged artificially, and attended to by hard-working stylist robots, who will cut their hair in exactly the same manner as the original.
Non-human clones will remain non-human. Characters who do not have physical bodies normally are still given physical bodies. (See Character Appability section for specifics on dead characters).
Clones do NOT naturally come with the scars, injuries, or tattoos. However, in some cases (particularly for characters with eyepatches or heavy facial scarring who would otherwise be very difficult to icon), the stylist bots may become overly ambitious and add the scars back in. You’re welcome. Whether or not this happens to a character is up to the player’s choice and taste.
☢ Do the clones feel any different?
Clones take a day or so to sync up. During that period they will be sluggish and uncoordinated. After they’re fully synced, however, they shouldn’t feel any different than your normal body, minus the powers. Unless you’re normally a magical/spiritual being! But you’ll get used to it.
☢ How does the powercap work?
In their clone form, characters have no magic, psychic, or otherwise superhuman powers at all.
A non-human character may have some biological superiority to your average human (heightened senses, for example), but still nothing that reaches terribly far beyond what a human can do. Anything that gives a huge offensive advantage will be removed (venom sacks, Pokemon attacks, limbs that can change shape, etc) or trimmed down (claws, wings, horns). These are fuzzy guidelines, but the idea is that small quirks can be kept while more useful/powerful abilities will be lost.
☢ What are data transfer errors?
Sometimes, not all of a character’s data will be downloaded into the clone properly. What this means in practice is that mental skills or personality facets might be missing. The idea is, if you have a character who is an obscene genius in some way that’s difficult for you to play - if they solve puzzles instantly or have eiditic memory or are just plain way too smart for you - those factors can be toned down.
Alternately, if a character has something that’s going to make it extremely difficult for them to function in a team setting, a small piece of their memories, personality, or motivations may be removed in order to make it easier for them to play with others.
Data transfer errors are 100% optional, not likely to be noticed by the characters themselves, and ICly fixable.
☢ How about clone glitches?
Clone glitches are caused by an error in the cloning process, such as:
1. Incorrect age
2. Incorrect sex
3. Missing limbs or organs
4. Extra limbs or organs
5. Mute
6. AND SO ON
While a brand new clone is not likely to have these, ones who frequently die will find them popping up.
It’s not necessary to die to fix a clone glitch, but the character will still have to pay GLaDOS for corrective gene therapy.

☢ Clones are fully depowered, but other than that...
☢ Adjust them in whatever way is THE MOST FUN FOR YOU!